#include "game_list_frame.h"
#include "qt_utils.h"
#include "settings_dialog.h"
#include "pad_settings_dialog.h"
#include "input_dialog.h"
#include "localized.h"
#include "progress_dialog.h"
#include "persistent_settings.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "gui_application.h"
#include "game_list_table.h"
#include "game_list_grid.h"
#include "game_list_grid_item.h"
#include "patch_manager_dialog.h"

#include "Emu/System.h"
#include "Emu/vfs_config.h"
#include "Emu/system_utils.hpp"
#include "Loader/PSF.h"
#include "util/types.hpp"
#include "Utilities/File.h"
#include "util/sysinfo.hpp"
#include "Input/pad_thread.h"

#include <algorithm>
#include <memory>
#include <set>
#include <regex>
#include <unordered_map>
#include <unordered_set>

#include <QtConcurrent>
#include <QDesktopServices>
#include <QHeaderView>
#include <QMenuBar>
#include <QMessageBox>
#include <QScrollBar>
#include <QInputDialog>
#include <QApplication>
#include <QClipboard>
#include <QFileDialog>

LOG_CHANNEL(game_list_log, "GameList");
LOG_CHANNEL(sys_log, "SYS");

extern atomic_t<bool> g_system_progress_canceled;

std::string get_savestate_file(std::string_view title_id, std::string_view boot_pat, s64 rel_id, u64 aggregate_file_size = umax);

game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
	: custom_dock_widget(tr("Game List"), parent)
	, m_gui_settings(std::move(gui_settings))
	, m_emu_settings(std::move(emu_settings))
	, m_persistent_settings(std::move(persistent_settings))
{
	m_icon_size       = gui::gl_icon_size_min; // ensure a valid size
	m_is_list_layout  = m_gui_settings->GetValue(gui::gl_listMode).toBool();
	m_margin_factor   = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
	m_text_factor     = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
	m_icon_color      = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
	m_col_sort_order  = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
	m_sort_column     = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
	m_hidden_list     = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList());

	m_old_layout_is_list = m_is_list_layout;

	// Save factors for first setup
	m_gui_settings->SetValue(gui::gl_iconColor, m_icon_color, false);
	m_gui_settings->SetValue(gui::gl_marginFactor, m_margin_factor, false);
	m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor, true);

	m_game_dock = new QMainWindow(this);
	m_game_dock->setWindowFlags(Qt::Widget);
	setWidget(m_game_dock);

	m_game_grid = new game_list_grid();
	m_game_grid->installEventFilter(this);
	m_game_grid->scroll_area()->verticalScrollBar()->installEventFilter(this);

	m_game_list = new game_list_table(this, m_persistent_settings);
	m_game_list->installEventFilter(this);
	m_game_list->verticalScrollBar()->installEventFilter(this);

	m_game_compat = new game_compatibility(m_gui_settings, this);

	m_central_widget = new QStackedWidget(this);
	m_central_widget->addWidget(m_game_list);
	m_central_widget->addWidget(m_game_grid);

	if (m_is_list_layout)
	{
		m_central_widget->setCurrentWidget(m_game_list);
	}
	else
	{
		m_central_widget->setCurrentWidget(m_game_grid);
	}

	m_game_dock->setCentralWidget(m_central_widget);

	// Actions regarding showing/hiding columns
	auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
	{
		m_game_list->setHorizontalHeaderItem(static_cast<int>(col), new QTableWidgetItem(header_text));
		m_columnActs.append(new QAction(action_text, this));
	};

	add_column(gui::game_list_columns::icon,       tr("Icon"),                  tr("Show Icons"));
	add_column(gui::game_list_columns::name,       tr("Name"),                  tr("Show Names"));
	add_column(gui::game_list_columns::serial,     tr("Serial"),                tr("Show Serials"));
	add_column(gui::game_list_columns::firmware,   tr("Firmware"),              tr("Show Firmwares"));
	add_column(gui::game_list_columns::version,    tr("Version"),               tr("Show Versions"));
	add_column(gui::game_list_columns::category,   tr("Category"),              tr("Show Categories"));
	add_column(gui::game_list_columns::path,       tr("Path"),                  tr("Show Paths"));
	add_column(gui::game_list_columns::move,       tr("PlayStation Move"),      tr("Show PlayStation Move"));
	add_column(gui::game_list_columns::resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions"));
	add_column(gui::game_list_columns::sound,      tr("Sound Formats"),         tr("Show Sound Formats"));
	add_column(gui::game_list_columns::parental,   tr("Parental Level"),        tr("Show Parental Levels"));
	add_column(gui::game_list_columns::last_play,  tr("Last Played"),           tr("Show Last Played"));
	add_column(gui::game_list_columns::playtime,   tr("Time Played"),           tr("Show Time Played"));
	add_column(gui::game_list_columns::compat,     tr("Compatibility"),         tr("Show Compatibility"));
	add_column(gui::game_list_columns::dir_size,   tr("Space On Disk"),         tr("Show Space On Disk"));

	m_progress_dialog = new progress_dialog(tr("Loading games"), tr("Loading games, please wait..."), tr("Cancel"), 0, 0, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
	m_progress_dialog->setMinimumDuration(200); // Only show the progress dialog after some time has passed

	// Events
	connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]()
	{
		gui::utils::stop_future_watcher(m_parsing_watcher, true);
		gui::utils::stop_future_watcher(m_refresh_watcher, true);

		m_path_entries.clear();
		m_path_list.clear();
		m_serials.clear();
		m_game_data.clear();
		m_notes.clear();
		m_games.pop_all();
	});
	connect(&m_parsing_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnParsingFinished);
	connect(&m_parsing_watcher, &QFutureWatcher<void>::canceled, this, [this]()
	{
		WaitAndAbortSizeCalcThreads();
		WaitAndAbortRepaintThreads();

		m_path_entries.clear();
		m_path_list.clear();
		m_game_data.clear();
		m_serials.clear();
		m_games.pop_all();
	});
	connect(&m_refresh_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnRefreshFinished);
	connect(&m_refresh_watcher, &QFutureWatcher<void>::canceled, this, [this]()
	{
		WaitAndAbortSizeCalcThreads();
		WaitAndAbortRepaintThreads();

		m_path_entries.clear();
		m_path_list.clear();
		m_game_data.clear();
		m_serials.clear();
		m_games.pop_all();

		if (m_progress_dialog)
		{
			m_progress_dialog->accept();
		}
	});
	connect(&m_refresh_watcher, &QFutureWatcher<void>::progressRangeChanged, this, [this](int minimum, int maximum)
	{
		if (m_progress_dialog)
		{
			m_progress_dialog->SetRange(minimum, maximum);
		}
	});
	connect(&m_refresh_watcher, &QFutureWatcher<void>::progressValueChanged, this, [this](int value)
	{
		if (m_progress_dialog)
		{
			m_progress_dialog->SetValue(value);
		}
	});

	connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
	connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
	connect(m_game_list, &QTableWidget::itemDoubleClicked, this, QOverload<QTableWidgetItem*>::of(&game_list_frame::doubleClickedSlot));

	connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);

	connect(m_game_grid, &QWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
	connect(m_game_grid, &game_list_grid::ItemSelectionChanged, this, &game_list_frame::NotifyGameSelection);
	connect(m_game_grid, &game_list_grid::ItemDoubleClicked, this, QOverload<const game_info&>::of(&game_list_frame::doubleClickedSlot));

	connect(m_game_compat, &game_compatibility::DownloadStarted, this, [this]()
	{
		for (const auto& game : m_game_data)
		{
			game->compat = m_game_compat->GetStatusData("Download");
		}
		Refresh();
	});
	connect(m_game_compat, &game_compatibility::DownloadFinished, this, &game_list_frame::OnCompatFinished);
	connect(m_game_compat, &game_compatibility::DownloadCanceled, this, &game_list_frame::OnCompatFinished);
	connect(m_game_compat, &game_compatibility::DownloadError, this, [this](const QString& error)
	{
		OnCompatFinished();
		QMessageBox::warning(this, tr("Warning!"), tr("Failed to retrieve the online compatibility database!\nFalling back to local database.\n\n%0").arg(error));
	});

	connect(m_game_list, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
	connect(m_game_grid, &game_list_grid::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);

	m_game_list->create_header_actions(m_columnActs,
		[this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast<gui::game_list_columns>(col)); },
		[this](int col, bool visible) { m_gui_settings->SetGamelistColVisibility(static_cast<gui::game_list_columns>(col), visible); });
}

void game_list_frame::LoadSettings()
{
	m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
	m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
	m_category_filters = m_gui_settings->GetGameListCategoryFilters(true);
	m_grid_category_filters = m_gui_settings->GetGameListCategoryFilters(false);
	m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
	m_prefer_game_data_icons = m_gui_settings->GetValue(gui::gl_pref_gd_icon).toBool();
	m_show_custom_icons = m_gui_settings->GetValue(gui::gl_custom_icon).toBool();
	m_play_hover_movies = m_gui_settings->GetValue(gui::gl_hover_gifs).toBool();

	m_game_list->sync_header_actions(m_columnActs, [this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast<gui::game_list_columns>(col)); });
}

game_list_frame::~game_list_frame()
{
	WaitAndAbortSizeCalcThreads();
	WaitAndAbortRepaintThreads();
	gui::utils::stop_future_watcher(m_parsing_watcher, true);
	gui::utils::stop_future_watcher(m_refresh_watcher, true);
}

void game_list_frame::OnColClicked(int col)
{
	if (col == static_cast<int>(gui::game_list_columns::icon)) return; // Don't "sort" icons.

	if (col == m_sort_column)
	{
		m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
	}
	else
	{
		m_col_sort_order = Qt::AscendingOrder;
	}
	m_sort_column = col;

	m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder, false);
	m_gui_settings->SetValue(gui::gl_sortCol, col, true);

	m_game_list->sort(m_game_data.size(), m_sort_column, m_col_sort_order);
}

// Get visibility of entries
bool game_list_frame::IsEntryVisible(const game_info& game, bool search_fallback) const
{
	const auto matches_category = [&]()
	{
		if (m_is_list_layout)
		{
			return m_category_filters.contains(QString::fromStdString(game->info.category));
		}

		return m_grid_category_filters.contains(QString::fromStdString(game->info.category));
	};

	const QString serial = QString::fromStdString(game->info.serial);
	const bool is_visible = m_show_hidden || !m_hidden_list.contains(serial);
	return is_visible && matches_category() && SearchMatchesApp(QString::fromStdString(game->info.name), serial, search_fallback);
}

bool game_list_frame::RemoveContentPath(const std::string& path, const std::string& desc)
{
	if (!fs::exists(path))
	{
		return true;
	}

	if (fs::is_dir(path))
	{
		if (fs::remove_all(path))
		{
			game_list_log.notice("Removed '%s' directory: '%s'", desc, path);
		}
		else
		{
			game_list_log.error("Could not remove '%s' directory: '%s' (%s)", desc, path, fs::g_tls_error);

			return false;
		}
	}
	else // If file
	{
		if (fs::remove_file(path))
		{
			game_list_log.notice("Removed '%s' file: '%s'", desc, path);
		}
		else
		{
			game_list_log.error("Could not remove '%s' file: '%s' (%s)", desc, path, fs::g_tls_error);

			return false;
		}
	}

	return true;
}

u32 game_list_frame::RemoveContentPathList(const std::vector<std::string>& path_list, const std::string& desc)
{
	u32 paths_removed = 0;

	for (const std::string& path : path_list)
	{
		if (RemoveContentPath(path, desc))
		{
			paths_removed++;
		}
	}

	return paths_removed;
}

bool game_list_frame::RemoveContentBySerial(const std::string& base_dir, const std::string& serial, const std::string& desc)
{
	bool success = true;

	for (const auto& entry : fs::dir(base_dir))
	{
		// Search for any path starting with serial (e.g. BCES01118_BCES01118)
		if (!entry.name.starts_with(serial))
		{
			continue;
		}

		if (!RemoveContentPath(base_dir + entry.name, desc))
		{
			success = false; // Mark as failed if there is at least one failure
		}
	}

	return success;
}

std::vector<std::string> game_list_frame::GetDirListBySerial(const std::string& base_dir, const std::string& serial)
{
	std::vector<std::string> dir_list;

	for (const auto& entry : fs::dir(base_dir))
	{
		// Check for sub folder starting with serial (e.g. BCES01118_BCES01118)
		if (entry.is_directory && entry.name.starts_with(serial))
		{
			dir_list.push_back(base_dir + entry.name);
		}
	}

	return dir_list;
}

std::string game_list_frame::GetCacheDirBySerial(const std::string& serial)
{
	return rpcs3::utils::get_cache_dir() + (serial == "vsh.self" ? "vsh" : serial);
}

std::string game_list_frame::GetDataDirBySerial(const std::string& serial)
{
	return fs::get_config_dir() + "data/" + serial;
}

void game_list_frame::push_path(const std::string& path, std::vector<std::string>& legit_paths)
{
	{
		std::lock_guard lock(m_path_mutex);
		if (!m_path_list.insert(path).second)
		{
			return;
		}
	}
	legit_paths.push_back(path);
}

void game_list_frame::Refresh(const bool from_drive, const std::vector<std::string>& serials_to_remove_from_yml, const bool scroll_after)
{
	if (from_drive)
	{
		WaitAndAbortSizeCalcThreads();
	}
	WaitAndAbortRepaintThreads();
	gui::utils::stop_future_watcher(m_parsing_watcher, from_drive);
	gui::utils::stop_future_watcher(m_refresh_watcher, from_drive);

	if (m_progress_dialog && m_progress_dialog->isVisible())
	{
		m_progress_dialog->SetValue(m_progress_dialog->maximum());
		m_progress_dialog->accept();
	}

	if (from_drive)
	{
		m_path_entries.clear();
		m_path_list.clear();
		m_serials.clear();
		m_game_data.clear();
		m_notes.clear();
		m_games.pop_all();

		if (m_progress_dialog)
		{
			m_progress_dialog->SetValue(0);
		}

		const std::string games_dir = rpcs3::utils::get_games_dir();

		// Remove the specified and detected serials (title id) belonging to "games_dir" folder only from the game list in memory
		// (not yet in "games.yml" file)
		Emu.RemoveGamesFromDir(games_dir, serials_to_remove_from_yml, false);

		// Scan auto-detection "games" folder adding the detected titles to the game list plus flushing also all the other changes in "games.yml" file
		if (const u32 games_added = Emu.AddGamesFromDir(games_dir); games_added != 0)
		{
			game_list_log.notice("Refresh added %d new entries found in %s", games_added, games_dir);
		}

		const std::string _hdd = Emu.GetCallbacks().resolve_path(rpcs3::utils::get_hdd0_dir()) + '/';

		m_parsing_watcher.setFuture(QtConcurrent::map(m_parsing_threads, [this, _hdd](int index)
		{
			if (index > 0)
			{
				game_list_log.error("Unexpected thread index: %d", index);
				return;
			}

			const auto add_dir = [this](const std::string& path, bool is_disc)
			{
				for (const auto& entry : fs::dir(path))
				{
					if (m_parsing_watcher.isCanceled())
					{
						break;
					}

					if (!entry.is_directory || entry.name == "." || entry.name == "..")
					{
						continue;
					}

					std::lock_guard lock(m_path_mutex);
					m_path_entries.emplace_back(path_entry{path + entry.name, is_disc, false});
				}
			};

			const std::string hdd0_game = _hdd + "game/";

			add_dir(hdd0_game, false);
			add_dir(_hdd + "disc/", true); // Deprecated

			for (const auto& [serial, path] : Emu.GetGamesConfig().get_games())
			{
				if (m_parsing_watcher.isCanceled())
				{
					break;
				}

				std::string game_dir = path;
				game_dir.resize(game_dir.find_last_not_of('/') + 1);

				if (game_dir.empty() || path.starts_with(hdd0_game))
				{
					continue;
				}

				// Don't use the C00 subdirectory in our game list
				if (game_dir.ends_with("/C00") || game_dir.ends_with("\\C00"))
				{
					game_dir = game_dir.substr(0, game_dir.size() - 4);
				}

				std::lock_guard lock(m_path_mutex);
				m_path_entries.emplace_back(path_entry{game_dir, false, true});
			}
		}));

		return;
	}

	// Fill Game List / Game Grid

	const std::string selected_item = CurrentSelectionPath();

	// Release old data
	for (const auto& game : m_game_data)
	{
		game->item = nullptr;
	}

	// Get list of matching apps
	std::vector<game_info> matching_apps;

	for (const auto& app : m_game_data)
	{
		if (IsEntryVisible(app))
		{
			matching_apps.push_back(app);
		}
	}

	// Fallback is not needed when at least one entry is visible
	if (matching_apps.empty())
	{
		for (const auto& app : m_game_data)
		{
			if (IsEntryVisible(app, true))
			{
				matching_apps.push_back(app);
			}
		}
	}

	if (m_is_list_layout)
	{
		m_game_grid->clear_list();
		const int scroll_position = m_game_list->verticalScrollBar()->value();
		m_game_list->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies);
		m_game_list->sort(m_game_data.size(), m_sort_column, m_col_sort_order);
		RepaintIcons();

		if (scroll_after)
		{
			m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter);
		}
		else
		{
			m_game_list->verticalScrollBar()->setValue(scroll_position);
		}
	}
	else
	{
		m_game_list->clear_list();
		m_game_grid->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies);
		RepaintIcons();
	}
}

void game_list_frame::OnParsingFinished()
{
	const Localized localized;
	const std::string dev_flash = g_cfg_vfs.get_dev_flash();
	const std::string _hdd = rpcs3::utils::get_hdd0_dir();

	m_path_entries.emplace_back(path_entry{dev_flash + "vsh/module/vsh.self", false, false});

	// Remove duplicates
	sort(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path < r.path;});
	m_path_entries.erase(unique(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path == r.path;}), m_path_entries.end());

	const s32 language_index = gui_application::get_language_id();
	const std::string game_icon_path = fs::get_config_dir() + "/Icons/game_icons/";
	const std::string localized_title = fmt::format("TITLE_%02d", language_index);
	const std::string localized_icon = fmt::format("ICON0_%02d.PNG", language_index);
	const std::string localized_movie = fmt::format("ICON1_%02d.PAM", language_index);

	const auto add_game = [this, localized_title, localized_icon, localized_movie, dev_flash, cat_unknown_localized = localized.category.unknown.toStdString(), cat_unknown = cat::cat_unknown.toStdString(), game_icon_path, _hdd, play_hover_movies = m_play_hover_movies, show_custom_icons = m_show_custom_icons](const std::string& dir_or_elf)
	{
		gui_game_info game{};
		game.info.path = dir_or_elf;

		const Localized thread_localized;

		const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(dir_or_elf);
		const psf::registry psf = psf::load_object(sfo_dir + "/PARAM.SFO");
		const std::string_view title_id = psf::get_string(psf, "TITLE_ID", "");

		if (title_id.empty())
		{
			if (!fs::is_file(dir_or_elf))
			{
				// Do not care about invalid entries
				return;
			}

			game.info.serial = dir_or_elf.substr(dir_or_elf.find_last_of(fs::delim) + 1);
			game.info.category = cat::cat_ps3_os.toStdString(); // Key for operating system executables
			game.info.version = utils::get_firmware_version();
			game.info.app_ver = game.info.version;
			game.info.fw = game.info.version;
			game.info.bootable = 1;
			game.info.icon_path = dev_flash + "vsh/resource/explore/icon/icon_home.png";

			if (dir_or_elf.starts_with(dev_flash))
			{
				std::string path_vfs = dir_or_elf.substr(dev_flash.size());

				if (const usz pos = path_vfs.find_first_not_of(fs::delim); pos != umax && pos != 0)
				{
					path_vfs = path_vfs.substr(pos);
				}

				if (const auto it = thread_localized.title.titles.find(path_vfs); it != thread_localized.title.titles.cend())
				{
					game.info.name = it->second.toStdString();
				}
			}

			if (game.info.name.empty())
			{
				game.info.name = game.info.serial;
			}
		}
		else
		{
			std::string_view name = psf::get_string(psf, localized_title);
			if (name.empty()) name = psf::get_string(psf, "TITLE", cat_unknown_localized);

			game.info.serial       = std::string(title_id);
			game.info.name         = std::string(name);
			game.info.app_ver      = std::string(psf::get_string(psf, "APP_VER", cat_unknown_localized));
			game.info.version      = std::string(psf::get_string(psf, "VERSION", cat_unknown_localized));
			game.info.category     = std::string(psf::get_string(psf, "CATEGORY", cat_unknown));
			game.info.fw           = std::string(psf::get_string(psf, "PS3_SYSTEM_VER", cat_unknown_localized));
			game.info.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL", 0);
			game.info.resolution   = psf::get_integer(psf, "RESOLUTION", 0);
			game.info.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0);
			game.info.bootable     = psf::get_integer(psf, "BOOTABLE", 0);
			game.info.attr         = psf::get_integer(psf, "ATTRIBUTE", 0);
		}

		if (show_custom_icons)
		{
			if (std::string icon_path = game_icon_path + game.info.serial + "/ICON0.PNG"; fs::is_file(icon_path))
			{
				game.info.icon_path = std::move(icon_path);
				game.has_custom_icon = true;
			}
		}

		if (game.info.icon_path.empty())
		{
			if (std::string icon_path = sfo_dir + "/" + localized_icon; fs::is_file(icon_path))
			{
				game.info.icon_path = std::move(icon_path);
			}
			else
			{
				game.info.icon_path = sfo_dir + "/ICON0.PNG";
			}
		}

		if (std::string movie_path = game_icon_path + game.info.serial + "/hover.gif"; fs::is_file(movie_path))
		{
			game.info.movie_path = std::move(movie_path);
			game.has_hover_gif = true;
		}
		else if (std::string movie_path = sfo_dir + "/" + localized_movie; fs::is_file(movie_path))
		{
			game.info.movie_path = std::move(movie_path);
			game.has_hover_pam = true;
		}
		else if (std::string movie_path = sfo_dir + "/ICON1.PAM"; fs::is_file(movie_path))
		{
			game.info.movie_path = std::move(movie_path);
			game.has_hover_pam = true;
		}

		const QString serial = QString::fromStdString(game.info.serial);

		m_games_mutex.lock();

		// Read persistent_settings values
		const QString last_played = m_persistent_settings->GetValue(gui::persistent::last_played, serial, "").toString();
		const quint64 playtime    = m_persistent_settings->GetValue(gui::persistent::playtime, serial, 0).toULongLong();

		// Set persistent_settings values if values exist
		if (!last_played.isEmpty())
		{
			m_persistent_settings->SetLastPlayed(serial, last_played, false); // No need to sync here. It would slow down the refresh anyway.
		}
		if (playtime > 0)
		{
			m_persistent_settings->SetPlaytime(serial, playtime, false); // No need to sync here. It would slow down the refresh anyway.
		}

		m_serials.insert(serial);

		if (QString note = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString(); !note.isEmpty())
		{
			m_notes.insert_or_assign(serial, std::move(note));
		}

		if (QString title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString().simplified(); !title.isEmpty())
		{
			m_titles.insert_or_assign(serial, std::move(title));
		}

		m_games_mutex.unlock();

		QString qt_cat = QString::fromStdString(game.info.category);

		if (const auto boot_cat = thread_localized.category.cat_boot.find(qt_cat); boot_cat != thread_localized.category.cat_boot.cend())
		{
			qt_cat = boot_cat->second;
		}
		else if (const auto data_cat = thread_localized.category.cat_data.find(qt_cat); data_cat != thread_localized.category.cat_data.cend())
		{
			qt_cat = data_cat->second;
		}
		else if (game.info.category == cat_unknown)
		{
			qt_cat = thread_localized.category.unknown;
		}
		else
		{
			qt_cat = thread_localized.category.other;
		}

		game.localized_category = std::move(qt_cat);
		game.compat = m_game_compat->GetCompatibility(game.info.serial);
		game.has_custom_config = fs::is_file(rpcs3::utils::get_custom_config_path(game.info.serial));
		game.has_custom_pad_config = fs::is_file(rpcs3::utils::get_custom_input_config_path(game.info.serial));

		m_games.push(std::make_shared<gui_game_info>(std::move(game)));
	};

	const auto add_disc_dir = [this](const std::string& path, std::vector<std::string>& legit_paths)
	{
		for (const auto& entry : fs::dir(path))
		{
			if (m_refresh_watcher.isCanceled())
			{
				break;
			}

			if (!entry.is_directory || entry.name == "." || entry.name == "..")
			{
				continue;
			}

			if (entry.name == "PS3_GAME" || std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
			{
				push_path(path + "/" + entry.name, legit_paths);
			}
		}
	};

	m_refresh_watcher.setFuture(QtConcurrent::map(m_path_entries, [this, _hdd, add_disc_dir, add_game](const path_entry& entry)
	{
		std::vector<std::string> legit_paths;

		if (entry.is_from_yml)
		{
			if (fs::is_file(entry.path + "/PARAM.SFO"))
			{
				push_path(entry.path, legit_paths);
			}
			else if (fs::is_file(entry.path + "/PS3_DISC.SFB"))
			{
				// Check if a path loaded from games.yml is already registered in add_dir(_hdd + "disc/");
				if (entry.path.starts_with(_hdd))
				{
					std::string_view frag = std::string_view(entry.path).substr(_hdd.size());

					if (frag.starts_with("disc/"))
					{
						// Our path starts from _hdd + 'disc/'
						frag.remove_prefix(5);

						// Check if the remaining part is the only path component
						if (frag.find_first_of('/') + 1 == 0)
						{
							game_list_log.trace("Removed duplicate: %s", entry.path);

							if (static std::unordered_set<std::string> warn_once_list; warn_once_list.emplace(entry.path).second)
							{
								game_list_log.todo("Game at '%s' is using deprecated directory '/dev_hdd0/disc/'.\nConsider moving into '%s'.", entry.path, rpcs3::utils::get_games_dir());
							}

							return;
						}
					}
				}

				add_disc_dir(entry.path, legit_paths);
			}
			else
			{
				game_list_log.trace("Invalid game path registered: %s", entry.path);
				return;
			}
		}
		else if (fs::is_file(entry.path + "/PS3_DISC.SFB"))
		{
			if (!entry.is_disc)
			{
				game_list_log.error("Invalid game path found in %s", entry.path);
				return;
			}

			add_disc_dir(entry.path, legit_paths);
		}
		else
		{
			if (entry.is_disc)
			{
				game_list_log.error("Invalid disc path found in %s", entry.path);
				return;
			}

			push_path(entry.path, legit_paths);
		}

		for (const std::string& path : legit_paths)
		{
			add_game(path);
		}
	}));
}

void game_list_frame::OnRefreshFinished()
{
	WaitAndAbortSizeCalcThreads();
	WaitAndAbortRepaintThreads();

	for (auto&& g : m_games.pop_all())
	{
		m_game_data.push_back(g);
	}

	const Localized localized;
	const std::string cat_unknown_localized = localized.category.unknown.toStdString();
	const s32 language_index = gui_application::get_language_id();
	const std::string localized_icon = fmt::format("ICON0_%02d.PNG", language_index);
	const std::string localized_movie = fmt::format("ICON1_%02d.PAM", language_index);

	// Try to update the app version for disc games if there is a patch
	// Also try to find updated game icons and movies
	for (const game_info& entry : m_game_data)
	{
		if (entry->info.category != "DG") continue;

		for (const auto& other : m_game_data)
		{
			if (other->info.category == "DG") continue;
			if (entry->info.serial != other->info.serial) continue;

			// The patch is game data and must have the same serial and an app version
			if (other->info.app_ver != cat_unknown_localized)
			{
				// Update the app version if it's higher than the disc's version (old games may not have an app version)
				if (entry->info.app_ver == cat_unknown_localized || rpcs3::utils::version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, false))
				{
					entry->info.app_ver = other->info.app_ver;
				}
				// Update the firmware version if possible and if it's higher than the disc's version
				if (other->info.fw != cat_unknown_localized && rpcs3::utils::version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, true))
				{
					entry->info.fw = other->info.fw;
				}
				// Update the parental level if possible and if it's higher than the disc's level
				if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl)
				{
					entry->info.parental_lvl = other->info.parental_lvl;
				}
			}

			// Let's fetch the game data icon if preferred or if the path was empty for some reason
			if ((m_prefer_game_data_icons && !entry->has_custom_icon) || entry->info.icon_path.empty())
			{
				if (std::string icon_path = other->info.path + "/" + localized_icon; fs::is_file(icon_path))
				{
					entry->info.icon_path = std::move(icon_path);
				}
				else if (std::string icon_path = other->info.path + "/ICON0.PNG"; fs::is_file(icon_path))
				{
					entry->info.icon_path = std::move(icon_path);
				}
			}

			// Let's fetch the game data movie if preferred or if the path was empty
			if (m_prefer_game_data_icons || entry->info.movie_path.empty())
			{
				if (std::string movie_path = other->info.path + "/" + localized_movie; fs::is_file(movie_path))
				{
					entry->info.movie_path = std::move(movie_path);
				}
				else if (std::string movie_path = other->info.path + "/ICON1.PAM"; fs::is_file(movie_path))
				{
					entry->info.movie_path = std::move(movie_path);
				}
			}
		}
	}

	// Sort by name at the very least.
	std::sort(m_game_data.begin(), m_game_data.end(), [&](const game_info& game1, const game_info& game2)
	{
		const QString serial1 = QString::fromStdString(game1->info.serial);
		const QString serial2 = QString::fromStdString(game2->info.serial);
		const QString& title1 = m_titles.contains(serial1) ? m_titles.at(serial1) : QString::fromStdString(game1->info.name);
		const QString& title2 = m_titles.contains(serial2) ? m_titles.at(serial2) : QString::fromStdString(game2->info.name);
		return title1.toLower() < title2.toLower();
	});

	// clean up hidden games list
	m_hidden_list.intersect(m_serials);
	m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
	m_serials.clear();
	m_path_list.clear();
	m_path_entries.clear();

	Refresh();

	if (!std::exchange(m_initial_refresh_done, true))
	{
		m_game_list->restore_layout(m_gui_settings->GetValue(gui::gl_state).toByteArray());
		m_game_list->sync_header_actions(m_columnActs, [this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast<gui::game_list_columns>(col)); });
	}

	// Emit signal and remove slots
	Q_EMIT Refreshed();
	m_refresh_funcs_manage_type.reset();
	m_refresh_funcs_manage_type.emplace();
}

void game_list_frame::OnCompatFinished()
{
	for (const auto& game : m_game_data)
	{
		game->compat = m_game_compat->GetCompatibility(game->info.serial);
	}
	Refresh();
}

void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool show)
{
	QStringList& filters = m_is_list_layout ? m_category_filters : m_grid_category_filters;

	if (show)
	{
		filters.append(categories);
	}
	else
	{
		for (const QString& cat : categories)
		{
			filters.removeAll(cat);
		}
	}

	Refresh();
}

void game_list_frame::SaveSettings()
{
	for (int col = 0; col < m_columnActs.count(); ++col)
	{
		m_gui_settings->SetGamelistColVisibility(static_cast<gui::game_list_columns>(col), m_columnActs[col]->isChecked());
	}
	m_gui_settings->SetValue(gui::gl_sortCol, m_sort_column, false);
	m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder, false);
	m_gui_settings->SetValue(gui::gl_state, m_game_list->horizontalHeader()->saveState(), true);
}

void game_list_frame::doubleClickedSlot(QTableWidgetItem* item)
{
	if (!item)
	{
		return;
	}

	doubleClickedSlot(GetGameInfoByMode(item));
}

void game_list_frame::doubleClickedSlot(const game_info& game)
{
	if (!game)
	{
		return;
	}

	sys_log.notice("Booting from gamelist per doubleclick...");
	Q_EMIT RequestBoot(game);
}

void game_list_frame::ItemSelectionChangedSlot()
{
	game_info game = nullptr;

	if (m_is_list_layout)
	{
		if (const auto item = m_game_list->item(m_game_list->currentRow(), static_cast<int>(gui::game_list_columns::icon)); item && item->isSelected())
		{
			game = GetGameInfoByMode(item);
		}
	}

	Q_EMIT NotifyGameSelection(game);
}

void game_list_frame::CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations)
{
	if (games.empty())
	{
		game_list_log.notice("Skip creating shortcuts. No games selected.");
		return;
	}

	if (locations.empty())
	{
		game_list_log.error("Failed to create shortcuts. No locations selected.");
		return;
	}

	bool success = true;

	for (const game_info& gameinfo : games)
	{
		std::string gameid_token_value;

		const std::string dev_flash = g_cfg_vfs.get_dev_flash();

		if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN"))
		{
			const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size();
			std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos);

			if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax)
			{
				relative_boot_dir = relative_boot_dir.substr(char_pos);
			}
			else
			{
				relative_boot_dir.clear();
			}

			if (!relative_boot_dir.empty())
			{
				if (relative_boot_dir != "PS3_GAME")
				{
					gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir;
				}
				else
				{
					gameid_token_value = gameinfo->info.serial;
				}
			}
		}
		else
		{
			gameid_token_value = gameinfo->info.serial;
		}

#ifdef __linux__
		const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%%%RPCS3_VFS%%%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
		                                                                               : fmt::format("--no-gui \"%%%%RPCS3_GAMEID%%%%:%s\"", gameid_token_value);
#else
		const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%RPCS3_VFS%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size()))
		                                                                               : fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value);
#endif
		const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial);

		if (!fs::create_path(target_icon_dir))
		{
			game_list_log.error("Failed to create shortcut path %s (%s)", QString::fromStdString(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error);
			success = false;
			continue;
		}

		for (const gui::utils::shortcut_location& location : locations)
		{
			std::string destination;

			switch (location)
			{
			case gui::utils::shortcut_location::desktop:
				destination = "desktop";
				break;
			case gui::utils::shortcut_location::applications:
				destination = "application menu";
				break;
#ifdef _WIN32
			case gui::utils::shortcut_location::rpcs3_shortcuts:
				destination = "/games/shortcuts/";
				break;
#endif
			}

			if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, gameinfo->info.serial, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location))
			{
				game_list_log.success("Created %s shortcut for %s", destination, QString::fromStdString(gameinfo->info.name).simplified());
			}
			else
			{
				game_list_log.error("Failed to create %s shortcut for %s", destination, QString::fromStdString(gameinfo->info.name).simplified());
				success = false;
			}
		}
	}

#ifdef _WIN32
	if (locations.size() == 1 && locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
	{
		return;
	}
#endif

	if (success)
	{
		QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
	}
	else
	{
		QMessageBox::warning(this, tr("Warning!"), tr("Failed to create one or more shortcuts!"));
	}
}

void game_list_frame::ShowContextMenu(const QPoint &pos)
{
	QPoint global_pos;
	game_info gameinfo;

	if (m_is_list_layout)
	{
		QTableWidgetItem* item = m_game_list->item(m_game_list->indexAt(pos).row(), static_cast<int>(gui::game_list_columns::icon));
		global_pos = m_game_list->viewport()->mapToGlobal(pos);
		gameinfo = GetGameInfoFromItem(item);
	}
	else if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
	{
		gameinfo = item->game();
		global_pos = m_game_grid->mapToGlobal(pos);
	}

	if (!gameinfo)
	{
		return;
	}

	GameInfo current_game = gameinfo->info;
	const QString serial = QString::fromStdString(current_game.serial);
	const QString name = QString::fromStdString(current_game.name).simplified();

	const std::string cache_base_dir = GetCacheDirBySerial(current_game.serial);
	const std::string config_data_base_dir = GetDataDirBySerial(current_game.serial);

	// Make Actions
	QMenu menu;

	static const auto is_game_running = [](const std::string& serial)
	{
		return !Emu.IsStopped(true) && (serial == Emu.GetTitleID() || (serial == "vsh.self" && Emu.IsVsh()));
	};

	const bool is_current_running_game = is_game_running(current_game.serial);

	QAction* boot = new QAction(gameinfo->has_custom_config
		? (is_current_running_game
			? tr("&Reboot with global configuration")
			: tr("&Boot with global configuration"))
		: (is_current_running_game
			? tr("&Reboot")
			: tr("&Boot")));

	QFont font = boot->font();
	font.setBold(true);

	if (gameinfo->has_custom_config)
	{
		QAction* boot_custom = menu.addAction(is_current_running_game
			? tr("&Reboot with custom configuration")
			: tr("&Boot with custom configuration"));
		boot_custom->setFont(font);
		connect(boot_custom, &QAction::triggered, [this, gameinfo]
		{
			sys_log.notice("Booting from gamelist per context menu...");
			Q_EMIT RequestBoot(gameinfo);
		});
	}
	else
	{
		boot->setFont(font);
	}

	menu.addAction(boot);

	{
		QAction* boot_default = menu.addAction(is_current_running_game
			? tr("&Reboot with default configuration")
			: tr("&Boot with default configuration"));

		connect(boot_default, &QAction::triggered, [this, gameinfo]
		{
			sys_log.notice("Booting from gamelist per context menu...");
			Q_EMIT RequestBoot(gameinfo, cfg_mode::default_config);
		});

		QAction* boot_manual = menu.addAction(is_current_running_game
			? tr("&Reboot with manually selected configuration")
			: tr("&Boot with manually selected configuration"));

		connect(boot_manual, &QAction::triggered, [this, gameinfo]
		{
			if (const std::string file_path = QFileDialog::getOpenFileName(this, "Select Config File", "", tr("Config Files (*.yml);;All files (*.*)")).toStdString(); !file_path.empty())
			{
				sys_log.notice("Booting from gamelist per context menu...");
				Q_EMIT RequestBoot(gameinfo, cfg_mode::custom_selection, file_path);
			}
			else
			{
				sys_log.notice("Manual config selection aborted.");
			}
		});
	}

	extern bool is_savestate_compatible(const std::string& filepath);

	if (const std::string sstate = get_savestate_file(current_game.serial, current_game.path, 1); is_savestate_compatible(sstate))
	{
		const bool has_ambiguity = !get_savestate_file(current_game.serial, current_game.path, 2).empty();

		QAction* boot_state = menu.addAction(is_current_running_game
			? tr("&Reboot with last SaveState")
			: tr("&Boot with last SaveState"));

		connect(boot_state, &QAction::triggered, [this, gameinfo, sstate]
		{
			sys_log.notice("Booting savestate from gamelist per context menu...");
			Q_EMIT RequestBoot(gameinfo, cfg_mode::custom, "", sstate);
		});

		if (has_ambiguity)
		{
			QAction* choose_state = menu.addAction(is_current_running_game
				? tr("&Choose SaveState to reboot")
				: tr("&Choose SaveState to boot"));

			connect(choose_state, &QAction::triggered, [this, gameinfo]
			{
				// If there is any ambiguity, launch the savestate manager
				Q_EMIT RequestSaveStateManager(gameinfo);
			});
		}
	}

	menu.addSeparator();

	QAction* configure = menu.addAction(gameinfo->has_custom_config
		? tr("&Change Custom Configuration")
		: tr("&Create Custom Configuration From Global Settings"));
	QAction* create_game_default_config = gameinfo->has_custom_config ? nullptr
		: menu.addAction(tr("&Create Custom Configuration From Default Settings"));
	QAction* pad_configure = menu.addAction(gameinfo->has_custom_pad_config
		? tr("&Change Custom Gamepad Configuration")
		: tr("&Create Custom Gamepad Configuration"));
	QAction* configure_patches = menu.addAction(tr("&Manage Game Patches"));

	menu.addSeparator();

	QAction* create_cpu_cache = menu.addAction(tr("&Create LLVM Cache"));

	// Remove menu
	QMenu* remove_menu = menu.addMenu(tr("&Remove"));

	if (gameinfo->has_custom_config)
	{
		QAction* remove_custom_config = remove_menu->addAction(tr("&Remove Custom Configuration"));
		connect(remove_custom_config, &QAction::triggered, [this, current_game, gameinfo]()
		{
			if (RemoveCustomConfiguration(current_game.serial, gameinfo, true))
			{
				ShowCustomConfigIcon(gameinfo);
			}
		});
	}
	if (gameinfo->has_custom_pad_config)
	{
		QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Gamepad Configuration"));
		connect(remove_custom_pad_config, &QAction::triggered, [this, current_game, gameinfo]()
		{
			if (RemoveCustomPadConfiguration(current_game.serial, gameinfo, true))
			{
				ShowCustomConfigIcon(gameinfo);
			}
		});
	}

	const bool has_cache_dir = fs::is_dir(cache_base_dir);

	if (has_cache_dir)
	{
		remove_menu->addSeparator();

		QAction* remove_shaders_cache = remove_menu->addAction(tr("&Remove Shaders Cache"));
		remove_shaders_cache->setEnabled(!is_current_running_game);
		connect(remove_shaders_cache, &QAction::triggered, [this, cache_base_dir]()
		{
			RemoveShadersCache(cache_base_dir, true);
		});
		QAction* remove_ppu_cache = remove_menu->addAction(tr("&Remove PPU Cache"));
		remove_ppu_cache->setEnabled(!is_current_running_game);
		connect(remove_ppu_cache, &QAction::triggered, [this, cache_base_dir]()
		{
			RemovePPUCache(cache_base_dir, true);
		});
		QAction* remove_spu_cache = remove_menu->addAction(tr("&Remove SPU Cache"));
		remove_spu_cache->setEnabled(!is_current_running_game);
		connect(remove_spu_cache, &QAction::triggered, [this, cache_base_dir]()
		{
			RemoveSPUCache(cache_base_dir, true);
		});
	}

	const std::string hdd1_cache_base_dir = rpcs3::utils::get_hdd1_dir() + "caches/";
	const bool has_hdd1_cache_dir = !GetDirListBySerial(hdd1_cache_base_dir, current_game.serial).empty();
	
	if (has_hdd1_cache_dir)
	{
		QAction* remove_hdd1_cache = remove_menu->addAction(tr("&Remove HDD1 Cache"));
		remove_hdd1_cache->setEnabled(!is_current_running_game);
		connect(remove_hdd1_cache, &QAction::triggered, [this, hdd1_cache_base_dir, serial = current_game.serial]()
		{
			RemoveHDD1Cache(hdd1_cache_base_dir, serial, true);
		});
	}

	if (has_cache_dir || has_hdd1_cache_dir)
	{
		QAction* remove_all_caches = remove_menu->addAction(tr("&Remove All Caches"));
		remove_all_caches->setEnabled(!is_current_running_game);
		connect(remove_all_caches, &QAction::triggered, [this, current_game, cache_base_dir, hdd1_cache_base_dir]()
		{
			if (is_game_running(current_game.serial))
				return;

			if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove all caches?")) != QMessageBox::Yes)
				return;

			RemoveContentPath(cache_base_dir, "cache");
			RemoveHDD1Cache(hdd1_cache_base_dir, current_game.serial);
		});
	}

	const std::string savestate_dir = fs::get_config_dir() + "savestates/" + current_game.serial;

	if (fs::is_dir(savestate_dir))
	{
		remove_menu->addSeparator();

		QAction* remove_savestate = remove_menu->addAction(tr("&Remove Savestates"));
		remove_savestate->setEnabled(!is_current_running_game);
		connect(remove_savestate, &QAction::triggered, [this, current_game, savestate_dir]()
		{
			if (is_game_running(current_game.serial))
				return;

			if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove savestates?")) != QMessageBox::Yes)
				return;

			RemoveContentPath(savestate_dir, "savestate");
		});
	}

	// Disable the Remove menu if empty
	remove_menu->setEnabled(!remove_menu->isEmpty());

	menu.addSeparator();

	// Manage Game menu
	QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game"));

	// Create game shortcuts
	QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
	connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]()
	{
		CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::desktop});
	});
#ifdef _WIN32
	QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Start Menu Shortcut"));
#elif defined(__APPLE__)
	QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Launchpad Shortcut"));
#else
	QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Application Menu Shortcut"));
#endif
	connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo]()
	{
		CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::applications});
	});

	manage_game_menu->addSeparator();

	// Hide/rename game in game list
	QAction* hide_serial = manage_game_menu->addAction(tr("&Hide From Game List"));
	hide_serial->setCheckable(true);
	hide_serial->setChecked(m_hidden_list.contains(serial));
	QAction* rename_title = manage_game_menu->addAction(tr("&Rename In Game List"));

	// Edit tooltip notes/reset time played
	QAction* edit_notes = manage_game_menu->addAction(tr("&Edit Tooltip Notes"));
	QAction* reset_time_played = manage_game_menu->addAction(tr("&Reset Time Played"));

	manage_game_menu->addSeparator();

	// Remove game
	QAction* remove_game = manage_game_menu->addAction(tr("&Remove %1").arg(gameinfo->localized_category));
	remove_game->setEnabled(!is_current_running_game);

	// Custom Images menu
	QMenu* icon_menu = menu.addMenu(tr("&Custom Images"));
	const std::array<QAction*, 3> custom_icon_actions =
	{
		icon_menu->addAction(tr("&Import Custom Icon")),
		icon_menu->addAction(tr("&Replace Custom Icon")),
		icon_menu->addAction(tr("&Remove Custom Icon"))
	};
	icon_menu->addSeparator();
	const std::array<QAction*, 3> custom_gif_actions =
	{
		icon_menu->addAction(tr("&Import Hover Gif")),
		icon_menu->addAction(tr("&Replace Hover Gif")),
		icon_menu->addAction(tr("&Remove Hover Gif"))
	};
	icon_menu->addSeparator();
	const std::array<QAction*, 3> custom_shader_icon_actions =
	{
		icon_menu->addAction(tr("&Import Custom Shader Loading Background")),
		icon_menu->addAction(tr("&Replace Custom Shader Loading Background")),
		icon_menu->addAction(tr("&Remove Custom Shader Loading Background"))
	};

	if (const std::string custom_icon_dir_path = fs::get_config_dir() + "/Icons/game_icons/" + current_game.serial;
		fs::create_path(custom_icon_dir_path))
	{
		enum class icon_action
		{
			add,
			replace,
			remove
		};
		enum class icon_type
		{
			game_list,
			hover_gif,
			shader_load
		};

		const auto handle_icon = [this, serial](const QString& game_icon_path, const QString& suffix, icon_action action, icon_type type)
		{
			QString icon_path;

			if (action != icon_action::remove)
			{
				QString msg;
				switch (type)
				{
				case icon_type::game_list:
					msg = tr("Select Custom Icon");
					break;
				case icon_type::hover_gif:
					msg = tr("Select Custom Hover Gif");
					break;
				case icon_type::shader_load:
					msg = tr("Select Custom Shader Loading Background");
					break;
				}
				icon_path = QFileDialog::getOpenFileName(this, msg, "", tr("%0 (*.%0);;All files (*.*)").arg(suffix));
			}
			if (action == icon_action::remove || !icon_path.isEmpty())
			{
				bool refresh = false;

				QString msg;
				switch (type)
				{
				case icon_type::game_list:
					msg = tr("Remove Custom Icon of %0?").arg(serial);
					break;
				case icon_type::hover_gif:
					msg = tr("Remove Custom Hover Gif of %0?").arg(serial);
					break;
				case icon_type::shader_load:
					msg = tr("Remove Custom Shader Loading Background of %0?").arg(serial);
					break;
				}

				if (action == icon_action::replace || (action == icon_action::remove &&
					QMessageBox::question(this, tr("Confirm Removal"), msg) == QMessageBox::Yes))
				{
					if (QFile file(game_icon_path); file.exists() && !file.remove())
					{
						game_list_log.error("Could not remove old file: '%s'", game_icon_path, file.errorString());
						QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove the old file!"));
						return;
					}

					game_list_log.success("Removed file: '%s'", game_icon_path);
					if (action == icon_action::remove)
					{
						refresh = true;
					}
				}

				if (action != icon_action::remove)
				{
					if (!QFile::copy(icon_path, game_icon_path))
					{
						game_list_log.error("Could not import file '%s' to '%s'.", icon_path, game_icon_path);
						QMessageBox::warning(this, tr("Warning!"), tr("Failed to import the new file!"));
					}
					else
					{
						game_list_log.success("Imported file '%s' to '%s'", icon_path, game_icon_path);
						refresh = true;
					}
				}

				if (refresh)
				{
					Refresh(true);
				}
			}
		};

		const std::vector<std::tuple<icon_type, QString, QString, const std::array<QAction*, 3>&>> icon_map =
		{
			{icon_type::game_list, "/ICON0.PNG", "png", custom_icon_actions},
			{icon_type::hover_gif, "/hover.gif", "gif", custom_gif_actions},
			{icon_type::shader_load, "/PIC1.PNG", "png", custom_shader_icon_actions},
		};

		for (const auto& [type, icon_name, suffix, actions] : icon_map)
		{
			const QString icon_path = QString::fromStdString(custom_icon_dir_path) + icon_name;

			if (QFile::exists(icon_path))
			{
				actions[static_cast<int>(icon_action::add)]->setVisible(false);
				connect(actions[static_cast<int>(icon_action::replace)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::replace, t); });
				connect(actions[static_cast<int>(icon_action::remove)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::remove, t); });
			}
			else
			{
				connect(actions[static_cast<int>(icon_action::add)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::add, t); });
				actions[static_cast<int>(icon_action::replace)]->setVisible(false);
				actions[static_cast<int>(icon_action::remove)]->setEnabled(false);
			}
		}
	}
	else
	{
		game_list_log.error("Could not create path '%s'", custom_icon_dir_path);
		icon_menu->setEnabled(false);
	}

	menu.addSeparator();

	// Open Folder menu
	QMenu* open_folder_menu = menu.addMenu(tr("&Open Folder"));

	const bool is_disc_game = QString::fromStdString(current_game.category) == cat::cat_disc_game;
	const std::string captures_dir = fs::get_config_dir() + "/captures/";
	const std::string recordings_dir = fs::get_config_dir() + "/recordings/" + current_game.serial;
	const std::string screenshots_dir = fs::get_config_dir() + "/screenshots/" + current_game.serial;
	std::vector<std::string> data_dir_list;

	if (is_disc_game)
	{
		QAction* open_disc_game_folder = open_folder_menu->addAction(tr("&Open Disc Game Folder"));
		connect(open_disc_game_folder, &QAction::triggered, [current_game]()
		{
			gui::utils::open_dir(current_game.path);
		});

		data_dir_list = GetDirListBySerial(rpcs3::utils::get_hdd0_dir() + "game/", current_game.serial); // It could be absent for a disc game
	}
	else
	{
		data_dir_list.push_back(current_game.path);
	}

	if (!data_dir_list.empty()) // "true" if data path is present (it could be absent for a disc game)
	{
		QAction* open_data_folder = open_folder_menu->addAction(tr("&Open %0 Folder").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category));
		connect(open_data_folder, &QAction::triggered, [data_dir_list]()
		{
			for (const std::string& data_dir : data_dir_list)
			{
				gui::utils::open_dir(data_dir);
			}
		});
	}

	if (gameinfo->has_custom_config)
	{
		QAction* open_config_dir = open_folder_menu->addAction(tr("&Open Custom Config Folder"));
		connect(open_config_dir, &QAction::triggered, [current_game]()
		{
			const std::string config_path = rpcs3::utils::get_custom_config_path(current_game.serial);

			if (fs::is_file(config_path))
				gui::utils::open_dir(config_path);
		});
	}

	// This is a debug feature, let's hide it by reusing debug tab protection
	if (m_gui_settings->GetValue(gui::m_showDebugTab).toBool() && has_cache_dir)
	{
		QAction* open_cache_folder = open_folder_menu->addAction(tr("&Open Cache Folder"));
		connect(open_cache_folder, &QAction::triggered, [cache_base_dir]()
		{
			gui::utils::open_dir(cache_base_dir);
		});
	}

	if (fs::is_dir(config_data_base_dir))
	{
		QAction* open_config_data_dir = open_folder_menu->addAction(tr("&Open Config Data Folder"));
		connect(open_config_data_dir, &QAction::triggered, [config_data_base_dir]()
		{
			gui::utils::open_dir(config_data_base_dir);
		});
	}

	if (fs::is_dir(savestate_dir))
	{
		QAction* open_savestate_dir = open_folder_menu->addAction(tr("&Open Savestate Folder"));
		connect(open_savestate_dir, &QAction::triggered, [savestate_dir]()
		{
			gui::utils::open_dir(savestate_dir);
		});
	}

	QAction* open_captures_dir = open_folder_menu->addAction(tr("&Open Captures Folder"));
	connect(open_captures_dir, &QAction::triggered, [captures_dir]()
	{
		gui::utils::open_dir(captures_dir);
	});

	if (fs::is_dir(recordings_dir))
	{
		QAction* open_recordings_dir = open_folder_menu->addAction(tr("&Open Recordings Folder"));
		connect(open_recordings_dir, &QAction::triggered, [recordings_dir]()
		{
			gui::utils::open_dir(recordings_dir);
		});
	}

	if (fs::is_dir(screenshots_dir))
	{
		QAction* open_screenshots_dir = open_folder_menu->addAction(tr("&Open Screenshots Folder"));
		connect(open_screenshots_dir, &QAction::triggered, [screenshots_dir]()
		{
			gui::utils::open_dir(screenshots_dir);
		});
	}

	// Copy Info menu
	QMenu* info_menu = menu.addMenu(tr("&Copy Info"));
	QAction* copy_info = info_menu->addAction(tr("&Copy Name + Serial"));
	QAction* copy_name = info_menu->addAction(tr("&Copy Name"));
	QAction* copy_serial = info_menu->addAction(tr("&Copy Serial"));

	menu.addSeparator();

	QAction* check_compat = menu.addAction(tr("&Check Game Compatibility"));
	QAction* download_compat = menu.addAction(tr("&Download Compatibility Database"));

	connect(boot, &QAction::triggered, this, [this, gameinfo]()
	{
		sys_log.notice("Booting from gamelist per context menu...");
		Q_EMIT RequestBoot(gameinfo, cfg_mode::global);
	});

	auto configure_l = [this, current_game, gameinfo](bool create_cfg_from_global_cfg)
	{
		settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, &current_game, create_cfg_from_global_cfg);

		connect(&dlg, &settings_dialog::EmuSettingsApplied, [this, gameinfo]()
		{
			if (!gameinfo->has_custom_config)
			{
				gameinfo->has_custom_config = true;
				ShowCustomConfigIcon(gameinfo);
			}
			Q_EMIT NotifyEmuSettingsChange();
		});

		dlg.exec();
	};

	if (create_game_default_config)
	{
		connect(configure, &QAction::triggered, this, [configure_l]() { configure_l(true); });
		connect(create_game_default_config, &QAction::triggered, this, [configure_l = std::move(configure_l)]() { configure_l(false); });
	}
	else
	{
		connect(configure, &QAction::triggered, this, [configure_l = std::move(configure_l)]() { configure_l(true); });
	}

	connect(pad_configure, &QAction::triggered, this, [this, current_game, gameinfo]()
	{
		pad_settings_dialog dlg(m_gui_settings, this, &current_game);

		if (dlg.exec() == QDialog::Accepted && !gameinfo->has_custom_pad_config)
		{
			gameinfo->has_custom_pad_config = true;
			ShowCustomConfigIcon(gameinfo);
		}
	});
	connect(hide_serial, &QAction::triggered, this, [serial, this](bool checked)
	{
		if (checked)
			m_hidden_list.insert(serial);
		else
			m_hidden_list.remove(serial);

		m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
		Refresh();
	});
	connect(create_cpu_cache, &QAction::triggered, this, [gameinfo, this]
	{
		if (m_gui_settings->GetBootConfirmation(this))
		{
			CreateCPUCaches(gameinfo);
		}
	});
	connect(remove_game, &QAction::triggered, this, [this, current_game, gameinfo, cache_base_dir, hdd1_cache_base_dir, name]
	{
		if (is_game_running(current_game.serial))
		{
			QMessageBox::critical(this, tr("Cannot Remove Game"), tr("The PS3 application is still running, it cannot be removed!"));
			return;
		}

		const bool is_disc_game = QString::fromStdString(current_game.category) == cat::cat_disc_game;
		const bool is_in_games_dir = is_disc_game && Emu.IsPathInsideDir(current_game.path, rpcs3::utils::get_games_dir());
		std::vector<std::string> data_dir_list;

		if (is_disc_game)
		{
			data_dir_list = GetDirListBySerial(rpcs3::utils::get_hdd0_dir() + "game/", current_game.serial);
		}
		else
		{
			data_dir_list.push_back(current_game.path);
		}

		const bool has_data_dir = !data_dir_list.empty(); // "true" if data path is present (it could be absent for a disc game)
		QString text = tr("%0 - %1\n").arg(QString::fromStdString(current_game.serial)).arg(name);

		if (is_disc_game)
		{
			text += tr("\nDisc Game Info:\nPath: %0\n").arg(QString::fromStdString(current_game.path));

			if (current_game.size_on_disk != umax) // If size was properly detected
			{
				text += tr("Size: %0\n").arg(gui::utils::format_byte_size(current_game.size_on_disk));
			}
		}

		if (has_data_dir)
		{
			u64 total_data_size = 0;

			text += tr("\n%0 Info:\n").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category);

			for (const std::string& data_dir : data_dir_list)
			{
				text += tr("Path: %0\n").arg(QString::fromStdString(data_dir));

				if (const u64 data_size = fs::get_dir_size(data_dir, 1); data_size != umax) // If size was properly detected
				{
					total_data_size += data_size;
					text += tr("Size: %0\n").arg(gui::utils::format_byte_size(data_size));
				}
			}

			if (data_dir_list.size() > 1)
			{
				text += tr("Total size: %0\n").arg(gui::utils::format_byte_size(total_data_size));
			}
		}

		if (fs::device_stat stat{}; fs::statfs(rpcs3::utils::get_hdd0_dir(), stat)) // Retrieve disk space info on data path's drive
		{
			text += tr("\nCurrent free disk space: %0\n").arg(gui::utils::format_byte_size(stat.avail_free));
		}
		
		if (has_data_dir)
		{
			text += tr("\nPermanently remove %0 and selected (optional) contents from drive?\n").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category);
		}
		else
		{
			text += tr("\nPermanently remove selected (optional) contents from drive?\n");
		}

		QMessageBox mb(QMessageBox::Question, tr("Confirm %0 Removal").arg(gameinfo->localized_category), text, QMessageBox::Yes | QMessageBox::No, this);
		QCheckBox* disc = new QCheckBox(tr("Remove title from game list (Disc Game path is not removed!)"));
		QCheckBox* caches = new QCheckBox(tr("Remove caches and custom configs"));
		QCheckBox* icons = new QCheckBox(tr("Remove icons and shortcuts"));
		QCheckBox* savestate = new QCheckBox(tr("Remove savestates"));
		QCheckBox* captures = new QCheckBox(tr("Remove captures"));
		QCheckBox* recordings = new QCheckBox(tr("Remove recordings"));
		QCheckBox* screenshots = new QCheckBox(tr("Remove screenshots"));

		if (is_disc_game)
		{
			if (is_in_games_dir)
			{
				disc->setToolTip(tr("Title located under auto-detection \"games\" folder cannot be removed"));
				disc->setDisabled(true);
			}
			else
			{
				disc->setChecked(true);
			}
		}
		else
		{
			disc->setVisible(false);
		}

		caches->setChecked(true);
		icons->setChecked(true);
		mb.setCheckBox(disc);

		QGridLayout* grid = qobject_cast<QGridLayout*>(mb.layout());
		int row, column, rowSpan, columnSpan;

		grid->getItemPosition(grid->indexOf(disc), &row, &column, &rowSpan, &columnSpan);
		grid->addWidget(caches, row + 3, column, rowSpan, columnSpan);
		grid->addWidget(icons, row + 4, column, rowSpan, columnSpan);
		grid->addWidget(savestate, row + 5, column, rowSpan, columnSpan);
		grid->addWidget(captures, row + 6, column, rowSpan, columnSpan);
		grid->addWidget(recordings, row + 7, column, rowSpan, columnSpan);
		grid->addWidget(screenshots, row + 8, column, rowSpan, columnSpan);

		if (mb.exec() == QMessageBox::Yes)
		{
			const bool remove_caches = caches->isChecked();

			// Remove data path in "dev_hdd0/game" folder (if any)
			if (has_data_dir && RemoveContentPathList(data_dir_list, gameinfo->localized_category.toStdString()) != data_dir_list.size())
			{
				QMessageBox::critical(this, tr("Failure!"), remove_caches
					? tr("Failed to remove %0 from drive!\nPath: %1\nCaches and custom configs have been left intact.").arg(name).arg(QString::fromStdString(data_dir_list[0]))
					: tr("Failed to remove %0 from drive!\nPath: %1").arg(name).arg(QString::fromStdString(data_dir_list[0])));

				return;
			}

			// Remove lock file in "dev_hdd0/game/＄locks" folder (if any)
			RemoveContentBySerial(rpcs3::utils::get_hdd0_dir() + "game/＄locks/", current_game.serial, "lock");

			// Remove caches in "cache" and "dev_hdd1/caches" folders (if any) and custom configs in "config/custom_config" folder (if any)
			if (remove_caches)
			{
				RemoveContentPath(cache_base_dir, "cache");
				RemoveHDD1Cache(hdd1_cache_base_dir, current_game.serial);

				RemoveCustomConfiguration(current_game.serial);
				RemoveCustomPadConfiguration(current_game.serial);
			}

			// Remove icons in "Icons/game_icons" folder, shortcuts in "games/shortcuts" folder and from desktop/start menu
			if (icons->isChecked())
			{
				RemoveContentBySerial(fs::get_config_dir() + "Icons/game_icons/", current_game.serial, "icons");
				RemoveContentBySerial(fs::get_config_dir() + "games/shortcuts/", name.toStdString() + ".lnk", "link");
				// TODO: Remove shortcuts from desktop/start menu
			}

			if (savestate->isChecked())
			{
				RemoveContentBySerial(fs::get_config_dir() + "savestates/", current_game.serial, "savestate");
			}

			if (captures->isChecked())
			{
				RemoveContentBySerial(fs::get_config_dir() + "captures/", current_game.serial, "captures");
			}

			if (recordings->isChecked())
			{
				RemoveContentBySerial(fs::get_config_dir() + "recordings/", current_game.serial, "recordings");
			}

			if (screenshots->isChecked())
			{
				RemoveContentBySerial(fs::get_config_dir() + "screenshots/", current_game.serial, "screenshots");
			}

			m_game_data.erase(std::remove(m_game_data.begin(), m_game_data.end(), gameinfo), m_game_data.end());
			game_list_log.success("Removed %s - %s", gameinfo->localized_category, current_game.name);

			std::vector<std::string> serials_to_remove_from_yml{};

			// Prepare list of serials (title id) to remove in "games.yml" file (if any)
			if (is_disc_game && disc->isChecked())
			{
				serials_to_remove_from_yml.push_back(current_game.serial);
			}

			// Finally, refresh the game list.
			// Hidden list in "GuiConfigs/CurrentSettings.ini" file is also properly updated (title removed) if needed
			Refresh(true, serials_to_remove_from_yml);
		}
	});
	connect(configure_patches, &QAction::triggered, this, [this, gameinfo]()
	{
		patch_manager_dialog patch_manager(m_gui_settings, m_game_data, gameinfo->info.serial, gameinfo->GetGameVersion(), this);
		patch_manager.exec();
	});
	connect(check_compat, &QAction::triggered, this, [serial]
	{
		const QString link = "https://rpcs3.net/compatibility?g=" + serial;
		QDesktopServices::openUrl(QUrl(link));
	});
	connect(download_compat, &QAction::triggered, this, [this]
	{
		m_game_compat->RequestCompatibility(true);
	});
	connect(rename_title, &QAction::triggered, this, [this, name, serial, global_pos]
	{
		const QString custom_title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString();
		const QString old_title = custom_title.isEmpty() ? name : custom_title;

		input_dialog dlg(128, old_title, tr("Rename Title"), tr("%0\n%1\n\nYou can clear the line in order to use the original title.").arg(name).arg(serial), name, this);
		dlg.move(global_pos);

		if (dlg.exec() == QDialog::Accepted)
		{
			const QString new_title = dlg.get_input_text().simplified();

			if (new_title.isEmpty() || new_title == name)
			{
				m_titles.erase(serial);
				m_persistent_settings->RemoveValue(gui::persistent::titles, serial);
			}
			else
			{
				m_titles.insert_or_assign(serial, new_title);
				m_persistent_settings->SetValue(gui::persistent::titles, serial, new_title);
			}
			Refresh(true); // full refresh in order to reliably sort the list
		}
	});
	connect(edit_notes, &QAction::triggered, this, [this, name, serial]
	{
		bool accepted;
		const QString old_notes = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString();
		const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), tr("%0\n%1").arg(name).arg(serial), old_notes, &accepted);

		if (accepted)
		{
			if (new_notes.simplified().isEmpty())
			{
				m_notes.erase(serial);
				m_persistent_settings->RemoveValue(gui::persistent::notes, serial);
			}
			else
			{
				m_notes.insert_or_assign(serial, new_notes);
				m_persistent_settings->SetValue(gui::persistent::notes, serial, new_notes);
			}
			Refresh();
		}
	});
	connect(reset_time_played, &QAction::triggered, this, [this, name, serial]
	{
		if (QMessageBox::question(this, tr("Confirm Reset"), tr("Reset time played?\n\n%0 [%1]").arg(name).arg(serial)) == QMessageBox::Yes)
		{
			m_persistent_settings->SetPlaytime(serial, 0, false);
			m_persistent_settings->SetLastPlayed(serial, 0, true);
			Refresh();
		}
	});
	connect(copy_info, &QAction::triggered, this, [name, serial]
	{
		QApplication::clipboard()->setText(name % QStringLiteral(" [") % serial % QStringLiteral("]"));
	});
	connect(copy_name, &QAction::triggered, this, [name]
	{
		QApplication::clipboard()->setText(name);
	});
	connect(copy_serial, &QAction::triggered, this, [serial]
	{
		QApplication::clipboard()->setText(serial);
	});

	// Disable options depending on software category
	const QString category = QString::fromStdString(current_game.category);

	if (category == cat::cat_ps3_os)
	{
		remove_game->setEnabled(false);
	}
	else if (category != cat::cat_disc_game && category != cat::cat_hdd_game)
	{
		check_compat->setEnabled(false);
	}

	menu.exec(global_pos);
}

bool game_list_frame::CreateCPUCaches(const std::string& path, const std::string& serial)
{
	Emu.GracefulShutdown(false);
	Emu.SetForceBoot(true);

	if (const auto error = Emu.BootGame(fs::is_file(path) ? fs::get_parent_dir(path) : path, serial, true); error != game_boot_result::no_errors)
	{
		game_list_log.error("Could not create LLVM caches for %s, error: %s", path, error);
		return false;
	}

	game_list_log.warning("Creating LLVM Caches for %s", path);
	return true;
}

bool game_list_frame::CreateCPUCaches(const game_info& game)
{
	return game && CreateCPUCaches(game->info.path, game->info.serial);
}

bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
	const std::string path = rpcs3::utils::get_custom_config_path(title_id);

	if (!fs::is_file(path))
		return true;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove custom game configuration?")) != QMessageBox::Yes)
		return true;

	bool result = true;

	if (fs::is_file(path))
	{
		if (fs::remove_file(path))
		{
			if (game)
			{
				game->has_custom_config = false;
			}
			game_list_log.success("Removed configuration file: %s", path);
		}
		else
		{
			game_list_log.fatal("Failed to remove configuration file: %s\nError: %s", path, fs::g_tls_error);
			result = false;
		}
	}

	if (is_interactive && !result)
	{
		QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!"));
	}

	return result;
}

bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
	if (title_id.empty())
		return true;

	const std::string config_dir = rpcs3::utils::get_input_config_dir(title_id);

	if (!fs::is_dir(config_dir))
		return true;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), (!Emu.IsStopped(true) && Emu.GetTitleID() == title_id)
		? tr("Remove custom pad configuration?\nYour configuration will revert to the global pad settings.")
		: tr("Remove custom pad configuration?")) != QMessageBox::Yes)
		return true;

	g_cfg_input_configs.load();
	g_cfg_input_configs.active_configs.erase(title_id);
	g_cfg_input_configs.save();
	game_list_log.notice("Removed active input configuration entry for key '%s'", title_id);

	if (QDir(QString::fromStdString(config_dir)).removeRecursively())
	{
		if (game)
		{
			game->has_custom_pad_config = false;
		}
		if (!Emu.IsStopped(true) && Emu.GetTitleID() == title_id)
		{
			pad::set_enabled(false);
			pad::reset(title_id);
			pad::set_enabled(true);
		}
		game_list_log.notice("Removed pad configuration directory: %s", config_dir);
		return true;
	}

	if (is_interactive)
	{
		QMessageBox::warning(this, tr("Warning!"), tr("Failed to completely remove pad configuration directory!"));
		game_list_log.fatal("Failed to completely remove pad configuration directory: %s\nError: %s", config_dir, fs::g_tls_error);
	}
	return false;
}

bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_interactive)
{
	if (!fs::is_dir(base_dir))
		return true;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove shaders cache?")) != QMessageBox::Yes)
		return true;

	u32 caches_removed = 0;
	u32 caches_total   = 0;

	const QStringList filter{ QStringLiteral("shaders_cache") };
	const QString q_base_dir = QString::fromStdString(base_dir);

	QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);

	while (dir_iter.hasNext())
	{
		const QString filepath = dir_iter.next();

		if (QDir(filepath).removeRecursively())
		{
			++caches_removed;
			game_list_log.notice("Removed shaders cache dir: %s", filepath);
		}
		else
		{
			game_list_log.warning("Could not completely remove shaders cache dir: %s", filepath);
		}

		++caches_total;
	}

	const bool success = caches_total == caches_removed;

	if (success)
		game_list_log.success("Removed shaders cache in %s", base_dir);
	else
		game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir);

	if (QDir(q_base_dir).isEmpty())
	{
		if (fs::remove_dir(base_dir))
			game_list_log.notice("Removed empty shader cache directory: %s", base_dir);
		else
			game_list_log.error("Could not remove empty shader cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
	}

	return success;
}

bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_interactive)
{
	if (!fs::is_dir(base_dir))
		return true;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove PPU cache?")) != QMessageBox::Yes)
		return true;

	u32 files_removed = 0;
	u32 files_total = 0;

	const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") };
	const QString q_base_dir = QString::fromStdString(base_dir);

	QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);

	while (dir_iter.hasNext())
	{
		const QString filepath = dir_iter.next();

		if (QFile::remove(filepath))
		{
			++files_removed;
			game_list_log.notice("Removed PPU cache file: %s", filepath);
		}
		else
		{
			game_list_log.warning("Could not remove PPU cache file: %s", filepath);
		}

		++files_total;
	}

	const bool success = files_total == files_removed;

	if (success)
		game_list_log.success("Removed PPU cache in %s", base_dir);
	else
		game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir);

	if (QDir(q_base_dir).isEmpty())
	{
		if (fs::remove_dir(base_dir))
			game_list_log.notice("Removed empty PPU cache directory: %s", base_dir);
		else
			game_list_log.error("Could not remove empty PPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
	}

	return success;
}

bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_interactive)
{
	if (!fs::is_dir(base_dir))
		return true;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove SPU cache?")) != QMessageBox::Yes)
		return true;

	u32 files_removed = 0;
	u32 files_total = 0;

	const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") };
	const QString q_base_dir = QString::fromStdString(base_dir);

	QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);

	while (dir_iter.hasNext())
	{
		const QString filepath = dir_iter.next();

		if (QFile::remove(filepath))
		{
			++files_removed;
			game_list_log.notice("Removed SPU cache file: %s", filepath);
		}
		else
		{
			game_list_log.warning("Could not remove SPU cache file: %s", filepath);
		}

		++files_total;
	}

	const bool success = files_total == files_removed;

	if (success)
		game_list_log.success("Removed SPU cache in %s", base_dir);
	else
		game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir);

	if (QDir(q_base_dir).isEmpty())
	{
		if (fs::remove_dir(base_dir))
			game_list_log.notice("Removed empty SPU cache directory: %s", base_dir);
		else
			game_list_log.error("Could not remove empty SPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
	}

	return success;
}

void game_list_frame::RemoveHDD1Cache(const std::string& base_dir, const std::string& title_id, bool is_interactive)
{
	if (!fs::is_dir(base_dir))
		return;

	if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove HDD1 cache?")) != QMessageBox::Yes)
		return;

	u32 dirs_removed = 0;
	u32 dirs_total = 0;

	const QString q_base_dir = QString::fromStdString(base_dir);

	const QStringList filter{ QString::fromStdString(title_id + "_*") };

	QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot);

	while (dir_iter.hasNext())
	{
		const QString filepath = dir_iter.next();

		if (fs::remove_all(filepath.toStdString()))
		{
			++dirs_removed;
			game_list_log.notice("Removed HDD1 cache directory: %s", filepath);
		}
		else
		{
			game_list_log.warning("Could not remove HDD1 cache directory: %s", filepath);
		}

		++dirs_total;
	}

	const bool success = dirs_removed == dirs_total;

	if (success)
		game_list_log.success("Removed HDD1 cache in %s (%s)", base_dir, title_id);
	else
		game_list_log.fatal("Only %d/%d HDD1 cache directories could be removed in %s (%s)", dirs_removed, dirs_total, base_dir, title_id);
}

void game_list_frame::BatchActionBySerials(progress_dialog* pdlg, const std::set<std::string>& serials, QString progressLabel, std::function<bool(const std::string&)> action, std::function<void(u32, u32)> cancel_log, bool refresh_on_finish, bool can_be_concurrent, std::function<bool()> should_wait_cb)
{
	// Concurrent tasks should not wait (at least not in current implementation)
	ensure(!should_wait_cb || !can_be_concurrent);

	g_system_progress_canceled = false;

	const std::shared_ptr<std::function<bool(int)>> iterate_over_serial = std::make_shared<std::function<bool(int)>>();

	const std::shared_ptr<atomic_t<int>> index = std::make_shared<atomic_t<int>>(0);

	const int serials_size = ::narrow<int>(serials.size());

	*iterate_over_serial = [=, this, index_ptr = index](int index)
	{
		if (index == serials_size)
		{
			return false;
		}

		const std::string& serial = *std::next(serials.begin(), index);

		if (pdlg->wasCanceled() || g_system_progress_canceled.exchange(false))
		{
			if (cancel_log)
			{
				cancel_log(index, serials_size);
			}
			return false;
		}

		if (action(serial))
		{
			const int done = index_ptr->load();
			pdlg->setLabelText(progressLabel.arg(done + 1).arg(serials_size));
			pdlg->SetValue(done + 1);
		}

		(*index_ptr)++;
		return true;
	};

	if (can_be_concurrent)
	{
		// Unused currently

		QList<int> indices;

		for (int i = 0; i < serials_size; i++)
		{
			indices.append(i);
		}

		QFutureWatcher<void>* future_watcher = new QFutureWatcher<void>(this);

		future_watcher->setFuture(QtConcurrent::map(std::move(indices), *iterate_over_serial));

		connect(future_watcher, &QFutureWatcher<void>::finished, this, [=, this]()
		{
			pdlg->setLabelText(progressLabel.arg(index->load()).arg(serials_size));
			pdlg->setCancelButtonText(tr("OK"));
			QApplication::beep();

			if (refresh_on_finish && index)
			{
				Refresh(true);
			}

			future_watcher->deleteLater();
		});

		return;
	}

	const std::shared_ptr<std::function<void()>> periodic_func = std::make_shared<std::function<void()>>();

	*periodic_func = [=, this]()
	{
		if (should_wait_cb && should_wait_cb())
		{
			// Conditions are not met for execution
			// Check again later
			QTimer::singleShot(5, this, *periodic_func);
			return;
		}

		if ((*iterate_over_serial)(*index))
		{
			QTimer::singleShot(1, this, *periodic_func);
			return;
		}

		pdlg->setLabelText(progressLabel.arg(index->load()).arg(serials_size));
		pdlg->setCancelButtonText(tr("OK"));
		connect(pdlg, &progress_dialog::canceled, this, [pdlg](){ pdlg->deleteLater(); });
		QApplication::beep();

		if (refresh_on_finish && index)
		{
			Refresh(true);
		}
	};

	// Invoked on the next event loop processing iteration
	QTimer::singleShot(1, this, *periodic_func);
}

void game_list_frame::BatchCreateCPUCaches(const std::vector<game_info>& game_data)
{
	std::set<std::string> serials;

	if (game_data.empty())
	{
		serials.emplace("vsh.self");
	}

	for (const auto& game : (game_data.empty() ? m_game_data : game_data))
	{
		serials.emplace(game->info.serial);
	}

	const usz total = serials.size();

	if (total == 0)
	{
		QMessageBox::information(this, tr("LLVM Cache Batch Creation"), tr("No titles found"), QMessageBox::Ok);
		return;
	}

	if (!m_gui_settings->GetBootConfirmation(this))
	{
		return;
	}

	const QString main_label = tr("Creating all LLVM caches");

	progress_dialog* pdlg = new progress_dialog(tr("LLVM Cache Batch Creation"), main_label, tr("Cancel"), 0, ::narrow<s32>(total), false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	connect(pdlg, &progress_dialog::canceled, this, []()
	{
		if (!Emu.IsStopped())
		{
			Emu.GracefulShutdown(false, true);
		}
	});

	BatchActionBySerials(pdlg, serials, tr("%0\nProgress: %1/%2 caches compiled").arg(main_label),
	[&, game_data](const std::string& serial)
	{
		if (Emu.IsStopped(true))
		{
			const auto it = std::find_if(m_game_data.begin(), m_game_data.end(), FN(x->info.serial == serial));

			if (it != m_game_data.end())
			{
				return CreateCPUCaches((*it)->info.path, serial);
			}
		}

		return false;
	},
	[this](u32, u32)
	{
		game_list_log.notice("LLVM Cache Batch Creation was canceled");
	}, false, false,
	[]()
	{
		return !Emu.IsStopped(true);
	});
}

void game_list_frame::BatchRemovePPUCaches()
{
	if (Emu.GetStatus(false) != system_state::stopped)
	{
		return;
	}

	std::set<std::string> serials;
	serials.emplace("vsh.self");

	for (const auto& game : m_game_data)
	{
		serials.emplace(game->info.serial);
	}

	const u32 total = ::size32(serials);

	if (total == 0)
	{
		QMessageBox::information(this, tr("PPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
		return;
	}

	progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Removal"), tr("Removing all PPU caches"), tr("Cancel"), 0, total, false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	BatchActionBySerials(pdlg, serials, tr("%0/%1 caches cleared"),
	[this](const std::string& serial)
	{
		return Emu.IsStopped(true) && RemovePPUCache(GetCacheDirBySerial(serial));
	},
	[this](u32, u32)
	{
		game_list_log.notice("PPU Cache Batch Removal was canceled");
	}, false);
}

void game_list_frame::BatchRemoveSPUCaches()
{
	if (Emu.GetStatus(false) != system_state::stopped)
	{
		return;
	}

	std::set<std::string> serials;
	serials.emplace("vsh.self");

	for (const auto& game : m_game_data)
	{
		serials.emplace(game->info.serial);
	}

	const u32 total = ::size32(serials);

	if (total == 0)
	{
		QMessageBox::information(this, tr("SPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
		return;
	}

	progress_dialog* pdlg = new progress_dialog(tr("SPU Cache Batch Removal"), tr("Removing all SPU caches"), tr("Cancel"), 0, total, false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	BatchActionBySerials(pdlg, serials, tr("%0/%1 caches cleared"),
	[this](const std::string& serial)
	{
		return Emu.IsStopped(true) && RemoveSPUCache(GetCacheDirBySerial(serial));
	},
	[this](u32 removed, u32 total)
	{
		game_list_log.notice("SPU Cache Batch Removal was canceled. %d/%d folders cleared", removed, total);
	}, false);
}

void game_list_frame::BatchRemoveCustomConfigurations()
{
	std::set<std::string> serials;
	for (const auto& game : m_game_data)
	{
		if (game->has_custom_config && !serials.count(game->info.serial))
		{
			serials.emplace(game->info.serial);
		}
	}

	const u32 total = ::size32(serials);

	if (total == 0)
	{
		QMessageBox::information(this, tr("Custom Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
		return;
	}

	progress_dialog* pdlg = new progress_dialog(tr("Custom Configuration Batch Removal"), tr("Removing all custom configurations"), tr("Cancel"), 0, total, false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	BatchActionBySerials(pdlg, serials, tr("%0/%1 custom configurations cleared"),
	[this](const std::string& serial)
	{
		return Emu.IsStopped(true) && RemoveCustomConfiguration(serial);
	},
	[this](u32 removed, u32 total)
	{
		game_list_log.notice("Custom Configuration Batch Removal was canceled. %d/%d custom configurations cleared", removed, total);
	}, true);
}

void game_list_frame::BatchRemoveCustomPadConfigurations()
{
	std::set<std::string> serials;
	for (const auto& game : m_game_data)
	{
		if (game->has_custom_pad_config && !serials.count(game->info.serial))
		{
			serials.emplace(game->info.serial);
		}
	}
	const u32 total = ::size32(serials);

	if (total == 0)
	{
		QMessageBox::information(this, tr("Custom Pad Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
		return;
	}

	progress_dialog* pdlg = new progress_dialog(tr("Custom Pad Configuration Batch Removal"), tr("Removing all custom pad configurations"), tr("Cancel"), 0, total, false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	BatchActionBySerials(pdlg, serials, tr("%0/%1 custom pad configurations cleared"),
	[this](const std::string& serial)
	{
		return Emu.IsStopped(true) && RemoveCustomPadConfiguration(serial);
	},
	[this](u32 removed, u32 total)
	{
		game_list_log.notice("Custom Pad Configuration Batch Removal was canceled. %d/%d custom pad configurations cleared", removed, total);
	}, true);
}

void game_list_frame::BatchRemoveShaderCaches()
{
	if (Emu.GetStatus(false) != system_state::stopped)
	{
		return;
	}

	std::set<std::string> serials;
	serials.emplace("vsh.self");

	for (const auto& game : m_game_data)
	{
		serials.emplace(game->info.serial);
	}

	const u32 total = ::size32(serials);

	if (total == 0)
	{
		QMessageBox::information(this, tr("Shader Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
		return;
	}

	progress_dialog* pdlg = new progress_dialog(tr("Shader Cache Batch Removal"), tr("Removing all shader caches"), tr("Cancel"), 0, total, false, this);
	pdlg->setAutoClose(false);
	pdlg->setAutoReset(false);
	pdlg->open();

	BatchActionBySerials(pdlg, serials, tr("%0/%1 shader caches cleared"),
	[this](const std::string& serial)
	{
		return Emu.IsStopped(true) && RemoveShadersCache(GetCacheDirBySerial(serial));
	},
	[this](u32 removed, u32 total)
	{
		game_list_log.notice("Shader Cache Batch Removal was canceled. %d/%d cleared", removed, total);
	}, false);
}

void game_list_frame::ShowCustomConfigIcon(const game_info& game)
{
	if (!game)
	{
		return;
	}

	const std::string serial         = game->info.serial;
	const bool has_custom_config     = game->has_custom_config;
	const bool has_custom_pad_config = game->has_custom_pad_config;

	for (const auto& other_game : m_game_data)
	{
		if (other_game->info.serial == serial)
		{
			other_game->has_custom_config     = has_custom_config;
			other_game->has_custom_pad_config = has_custom_pad_config;
		}
	}

	m_game_list->set_custom_config_icon(game);

	RepaintIcons();
}

void game_list_frame::ResizeIcons(const int& slider_pos)
{
	m_icon_size_index = slider_pos;
	m_icon_size = gui_settings::SizeFromSlider(slider_pos);

	RepaintIcons();
}

void game_list_frame::RepaintIcons(const bool& from_settings)
{
	gui::utils::stop_future_watcher(m_parsing_watcher, false);
	gui::utils::stop_future_watcher(m_refresh_watcher, false);
	WaitAndAbortRepaintThreads();

	if (from_settings)
	{
		if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
		{
			m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
		}
		else
		{
			m_icon_color = gui::utils::get_label_color("gamelist_icon_background_color", Qt::transparent, Qt::transparent);
		}
	}

	if (m_is_list_layout)
	{
		m_game_list->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF());
	}
	else
	{
		m_game_grid->set_draw_compat_status_to_grid(m_draw_compat_status_to_grid);
		m_game_grid->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF());
	}
}

void game_list_frame::SetShowHidden(bool show)
{
	m_show_hidden = show;
}

void game_list_frame::SetListMode(const bool& is_list)
{
	m_old_layout_is_list = m_is_list_layout;
	m_is_list_layout = is_list;

	m_gui_settings->SetValue(gui::gl_listMode, is_list);

	Refresh();

	if (m_is_list_layout)
	{
		m_central_widget->setCurrentWidget(m_game_list);
	}
	else
	{
		m_central_widget->setCurrentWidget(m_game_grid);
	}
}

void game_list_frame::SetSearchText(const QString& text)
{
	m_search_text = text;
	Refresh();
}

void game_list_frame::FocusAndSelectFirstEntryIfNoneIs()
{
	if (m_is_list_layout)
	{
		if (m_game_list)
		{
			m_game_list->FocusAndSelectFirstEntryIfNoneIs();
		}
	}
	else
	{
		if (m_game_grid)
		{
			m_game_grid->FocusAndSelectFirstEntryIfNoneIs();
		}
	}
}

void game_list_frame::closeEvent(QCloseEvent *event)
{
	SaveSettings();

	QDockWidget::closeEvent(event);
	Q_EMIT GameListFrameClosed();
}

bool game_list_frame::eventFilter(QObject *object, QEvent *event)
{
	// Zoom gamelist/gamegrid
	if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->scroll_area()->verticalScrollBar()))
	{
		QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);

		if (wheel_event->modifiers() & Qt::ControlModifier)
		{
			const QPoint num_steps = wheel_event->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta
			const int value = num_steps.y();
			Q_EMIT RequestIconSizeChange(value);
			return true;
		}
	}
	else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid))
	{
		QKeyEvent* key_event = static_cast<QKeyEvent*>(event);

		if (key_event->modifiers() & Qt::ControlModifier)
		{
			if (key_event->key() == Qt::Key_Plus)
			{
				Q_EMIT RequestIconSizeChange(1);
				return true;
			}
			if (key_event->key() == Qt::Key_Minus)
			{
				Q_EMIT RequestIconSizeChange(-1);
				return true;
			}
		}
		else if (!key_event->isAutoRepeat())
		{
			if (key_event->key() == Qt::Key_Enter || key_event->key() == Qt::Key_Return)
			{
				game_info gameinfo{};

				if (object == m_game_list)
				{
					QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), static_cast<int>(gui::game_list_columns::icon));

					if (!item || !item->isSelected())
						return false;

					gameinfo = GetGameInfoFromItem(item);
				}
				else if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
				{
					gameinfo = item->game();
				}

				if (!gameinfo)
					return false;

				sys_log.notice("Booting from gamelist by pressing %s...", key_event->key() == Qt::Key_Enter ? "Enter" : "Return");
				Q_EMIT RequestBoot(gameinfo);

				return true;
			}
		}
	}

	return QDockWidget::eventFilter(object, event);
}

/**
* Returns false if the game should be hidden because it doesn't match search term in toolbar.
*/
bool game_list_frame::SearchMatchesApp(const QString& name, const QString& serial, bool fallback) const
{
	if (!m_search_text.isEmpty())
	{
		QString search_text = m_search_text.toLower();
		QString title_name;

		if (const auto it = m_titles.find(serial); it != m_titles.cend())
		{
			title_name = it->second.toLower();
		}
		else
		{
			title_name = name.toLower();
		}

		// Ignore trademarks when no search results have been yielded by unmodified search
		static const QRegularExpression s_ignored_on_fallback(reinterpret_cast<const char*>(u8"[:\\-®©™]+"));

		if (fallback)
		{
			search_text = search_text.simplified();
			title_name = title_name.simplified();

			QString title_name_replaced_trademarks_with_spaces = title_name;
			QString title_name_simplified = title_name;

			search_text.remove(s_ignored_on_fallback);
			title_name.remove(s_ignored_on_fallback);
			title_name_replaced_trademarks_with_spaces.replace(s_ignored_on_fallback, " ");

			// Before simplify to allow spaces in the beginning and end where ignored characters may have been
			if (title_name_replaced_trademarks_with_spaces.contains(search_text))
			{
				return true;
			}

			title_name_replaced_trademarks_with_spaces = title_name_replaced_trademarks_with_spaces.simplified();

			if (title_name_replaced_trademarks_with_spaces.contains(search_text))
			{
				return true;
			}

			// Initials-only search
			if (search_text.size() >= 2 && search_text.count(QRegularExpression(QStringLiteral("[a-z0-9]"))) >= 2 && !search_text.contains(QRegularExpression(QStringLiteral("[^a-z0-9 ]"))))
			{
				QString initials = QStringLiteral("\\b");

				for (auto it = search_text.begin(); it != search_text.end(); it++)
				{
					if (it->isSpace())
					{
						continue;
					}

					initials += *it;
					initials += QStringLiteral("\\w*\\b ");
				}

				initials += QChar('?');

				if (title_name_replaced_trademarks_with_spaces.contains(QRegularExpression(initials)))
				{
					return true;
				}
			}
		}

		return title_name.contains(search_text) || serial.toLower().contains(search_text);
	}
	return true;
}

std::string game_list_frame::CurrentSelectionPath()
{
	std::string selection;

	game_info game{};

	if (m_old_layout_is_list)
	{
		if (!m_game_list->selectedItems().isEmpty())
		{
			if (QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), 0))
			{
				if (const QVariant var = item->data(gui::game_role); var.canConvert<game_info>())
				{
					game = var.value<game_info>();
				}
			}
		}
	}
	else if (m_game_grid)
	{
		if (game_list_grid_item* item = static_cast<game_list_grid_item*>(m_game_grid->selected_item()))
		{
			game = item->game();
		}
	}

	if (game)
	{
		selection = game->info.path + game->info.icon_path;
	}

	m_old_layout_is_list = m_is_list_layout;

	return selection;
}

game_info game_list_frame::GetGameInfoByMode(const QTableWidgetItem* item) const
{
	if (!item)
	{
		return nullptr;
	}

	if (m_is_list_layout)
	{
		return GetGameInfoFromItem(m_game_list->item(item->row(), static_cast<int>(gui::game_list_columns::icon)));
	}

	return GetGameInfoFromItem(item);
}

game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item)
{
	if (!item)
	{
		return nullptr;
	}

	const QVariant var = item->data(gui::game_role);
	if (!var.canConvert<game_info>())
	{
		return nullptr;
	}

	return var.value<game_info>();
}

void game_list_frame::SetShowCompatibilityInGrid(bool show)
{
	m_draw_compat_status_to_grid = show;
	RepaintIcons();
	m_gui_settings->SetValue(gui::gl_draw_compat, show);
}

void game_list_frame::SetPreferGameDataIcons(bool enabled)
{
	if (m_prefer_game_data_icons != enabled)
	{
		m_prefer_game_data_icons = enabled;
		m_gui_settings->SetValue(gui::gl_pref_gd_icon, enabled);
		Refresh(true);
	}
}

void game_list_frame::SetShowCustomIcons(bool show)
{
	if (m_show_custom_icons != show)
	{
		m_show_custom_icons = show;
		m_gui_settings->SetValue(gui::gl_custom_icon, show);
		Refresh(true);
	}
}

void game_list_frame::SetPlayHoverGifs(bool play)
{
	if (m_play_hover_movies != play)
	{
		m_play_hover_movies = play;
		m_gui_settings->SetValue(gui::gl_hover_gifs, play);
		Refresh(true);
	}
}

const std::vector<game_info>& game_list_frame::GetGameInfo() const
{
	return m_game_data;
}

void game_list_frame::WaitAndAbortRepaintThreads()
{
	for (const game_info& game : m_game_data)
	{
		if (game && game->item)
		{
			game->item->wait_for_icon_loading(true);
		}
	}
}

void game_list_frame::WaitAndAbortSizeCalcThreads()
{
	for (const game_info& game : m_game_data)
	{
		if (game && game->item)
		{
			game->item->wait_for_size_on_disk_loading(true);
		}
	}
}
